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50 last prisoners
came from:

GB 10
US 13
IT 1
RO 1
PL 1
FR 1
SE 2
BG 1
VE 4
MT 1
NZ 2
AU 1
HR 2
LT 1
TR 1
MY 1
PH 2
RU 1
DK 2
JP 1
NO 1

  MANUALAddendums > Offences


  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Offences


  MERCENARY

 
A real butcher, it is the fighting offence par excellence, it has plenty of hitpoints and deals a lot of damage. Its Berserk skill is one of the best skills in the game, as it  gives more attacks and action points during combat than any other existing offence. Together with being really skillful with distance weapons, it turns out to be a terrible enemy in combat. Very good with bladed weapons, it is the easier offence to level up. It uses a lot of food and can't cook, so it will always depend on someone else for food supplies, or on a secondary cooking character.




SKILL
Max
points

Training


STAT
Initial
points
SPECTACULAR Distance weapons 230 DEXTERITY

HEALTH 20

Bleeding wound 230

STRENGTH
15

Taunt 230


DEXTERITY
15
MASTER
Double attack 210 Level 10

CONSTITUTION
15
EXCELLENT
Bladed weapons 200 DEXTERITY

AGILITY
7

Martial arts 180 STRENGTH

CHARISMA
7

Chemical tolerance 200

INTELLIGENCE
6
GOOD
Deep wound 150 Level 15




Counterattack 150
Level 17

Special skills
Berserk
Uchimata

Lvl1
Lvl 120

AVERAGE
Blunt weapons 100 STRENGTH

Trade skills
Sewing
Mechanics
Jewelry


Mortal fist
100





Stealing
100





Stun
80
Level 20





Special combat skills:

UNDISARMABLE

Mercenaries cannot be disarmed during combat.

BERSERK
Level 1, innate

Mercenaries go Berserk when they are low on health, having then 3 attacks every turn instead of 2, being so until their health is restored. Whenever the health is more than half the total hitpoints the mercenary will not be berserk.


UCHIMATA
Level 120, to be trained

This powerful Judo key will knock down the enemy to the ground. This key requires the enemy to be under 1/3rd of its health, and so when the key is successful it will land a Critical Hit onto the enemy due to the terrible impact. The more skill points you use in this skill the higher can be the minimum health of the enemy for this skill to be used. This is an automatic skill and no specific action is required to be used.


(See all skills in Addendum: character skills).



  Offences






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