All PrisonServer player-characters begin
the game having the "Shelter of the
Guards", unless the character is created in a prison that is
Forced Player Versus Player (PvP).
This type of prison has the PvP sign on its name (PvP).
What is
the Shelter of the Guards
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It's a game rule. Any player having the Shelter of the Guards (SotG) cannot fight with another
player and cannot hit any other player. They can only start fights with
Non-Player Characters and join other players to just hit NPCs, not
players.
Beware:
There are "zones without guards" where all players can start a fight
with other players and join the party. So in these zones your Shelter
of the Guards is useless.
A player can refuse the Shelter of
the Guards "forever" and, once you refuse it, any player can
attack you and so you can, too. You can restore your SotG by getting transferred to
another prison or changing your nickname.
Having the Shelter of the Guards is a
way for new players to play without being disturbed by others while
they get used to the game, and also allows any type of player to still
work and fight together.
- If
you HAVE the Shelter of the Guards...
- ...you cannot start a fight with any other player and
cannot hit any other player inside a fight.
- ...you can start a fight against non-player characters.
(Those fights are colored AZUL when
viewed from the outside)
- ...you can join fights that involve non-player characters
(those colored BLUE),
but you can only hit the NPCs, not the other players (they can have -or
not- the SotG).
Identifying and refusing the Shelter of the Guards
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You
can refuse the SotG anytime using a method inside the game that you
have to discover, but you can only restore it by transferring your
character to another prison or changing his / her nick.
Players having refused the SotG
get identified by two red
asterisks between the nickname (*nick*).
- If
you refuse the Shelter of the Guards...
- ...you can start a fight with any other player that ALSO
has refused the SotG, and join
these type of fights (between players that have refused the SotG). Players that have the SotG
cannot join this type of fights, obviously.
- ...you get a 10% bonus on your experience gains, since
you're playing the hard way exposing your ass to the bad boys.
- ...you cannot start a fight with a player that HAS the SotG and cannot hit any player
inside a fight that involves non-player characters.
- ...you can obviously start a fight with any non-player
character.
- ...you can join other players that started a fight with
non-player characters (colored BLUE)
but you cannot hit any player inside that fight, having or not the SotG.
Who
really wants to keep the Shelter of the Guards?
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- Novice players that want to play without being disturbed by
veterans that could abuse them.
- Players that want to level up without problems, then refuse
the Shelter of the Guards and join the party.
- Remember that refusing the SotG
has a 10% experience bonus.
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