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50 last prisoners
came from:

UA 3
PH 2
AU 2
US 22
DK 1
FR 1
CS 1
GR 2
GB 3
IT 2
DE 1
BR 1
EE 2
CO 1
NZ 2
PL 2
NL 1
RU 1

  MANUALAddendums > Offences


  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Offences


  GANGSTER

 
With the best sudden hit skill and its ability to use explosives, the Gangster is a powerful offence. It can disarm the enemy and, like corrupted politicians, can transport other players with  safe-conducts. All this doesn't mean that it deals little damage in combat, in fact it deals quite a punch in fight so it is a very versatile offence, with bladed weapons and distance weapons and with little difficulties to level up, what makes it a very convenient offence to play.




SKILL
Max
points

Training


STAT
Initial
points
SPECTACULAR
Sudden hit 230 Level 35

HEALTH 17
EXCELlENT Distance weapons
200 DEXTERITY

STRENGTH
12

Bladed weapons
200
DEXTERITY
DEXTERITY
11

Bleeding wound
180 Level 14

CONSTITUTION
11
VERY GOOD Deep wound
170
Level 10

AGILITY
11

Chemical tolerance
Double attack
170

160


Level 20

CHARISMA

INTELLIGENCE
11

8
GOOD
Mortal fist
140






Disarm
Taunt
150
150
Level 37



NORMAL
Blunt weapons
Stealing

110

120


Special skills
Explosives
Safe-conduct
Sweep
Burst


Level 1
Level 1
Level 120
Level 120
AVERAGE
Martial arts
Stun
100

100


Level 5

Trade skills
Cooking
Mechanics
Jewelry










Special combat skills:

EXPLOSIVES
Level 1, innate

A bomb is launched against a primary target, always explodes and never blunders, and all the target's side will be damaged, al beit not as much as the primary target. Bombs make NPCs really mad, so care must be taken when using them against several NPCs. Several enemies can die at once, and the experience sharing and all calculations are done as if they died one by one. When enemies are much higher in level the bomb will have little or no effect at all against them.


SAFE-CONDUCT
Level 1, innate

Enables the gangster to transport other players to the zone where the character is in. To use it in game just use the console command /transport nick, so a transport petition will be sent to the player to be transported. The transport requires the target player to have in the inventory the "Special safe-conduct" item and to accept the transport petition with the console command /transportyes, or to refuse it with the command /transportno.


SWEEP
Level 120, to be trained

The fighter has a chance to wield its blunt or bladed weapon beforehand enough to sweep several enemies with it. When attacking, and if the sweep is possible and successful, the main target will be hit and, at least, one more enemy in the target's side, albeit the secondary targets won't get as much damage as de main target. A perfect sweep will hit the main target and up to 5 enemies, but the sweep can be successful only with standard hits.


BURST
Level 120, to be trained

When using distance weapons, sometimes it will be possible to aim several targets in a row and fire a burst of shoots to the enemy side. This will cause a bleeding wound in every enemy succesfully hit. There will be bursts only when there are at least 2 enemies, and up to a maximum of 5 enemies can be hit.





  Offences






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