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  MANUAL > Addendums > Experience and Level


  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Experience and Level



  Experience


You earn experience points when completing quests and defeating strong NPC enemies in combat.

EXPERIENCE BAR : Fill up your experience bar to level up. With the new level you'll get a new stat point and several skill points to distribute among your stats and skills.


The yellow number shows the experience points earned so far for your current level. Each rectangle is a 25% of the points needed to raise the level. Fill up your four rectangles to earn a level. The thin line represents the 100% of the current rectangle that's currently being filled up.



  Experience from quests


Whenever you complete a quest (usually items required by some NPCs, or Non Player Characters), you will earn experience points, depending on the difficulty level of the quest compared with your character's level. That means, as your level goes up farther than the level of the quest, the less experience you will get when completing it. When your level is much higher than the quest level, you will get almost no experience at all, as it becomes too trivial for your level to complete it.

Every extra point used in the intelligence stat, and any intelligence bonus in the equipment you are using, will raise the amount of experience you earn with every quest.



  Experience from fights


To know if defeating an NPC will give you any experience you can use the EXAMINE action on it to evaluate its level compared to your own. Examining the enemies you will learn how their level compares to yours and if you have any chance of defeating them in combat.

The more dangerous is the enemy the more experience will you earn by defeating him in combat. The difficulty of an enemy is largely based on its level, but other parameters, like its offence,  can change the amount of experience.

If you are 6 levels higher than the enemy, you will get no experience at all.

Experience can be lost in combat too. If an enemy that could give you experience, defeats you in combat, you will lose experience. That means that experience is gained or lost whenever the combat implies a risk.

From level 1 to level 4 you never lose any experience.

If there are more players in your side of the combat, when the NPC dies, the experience will be shared between the players that actually did some damage to the NPC, and in proportion of the total damage received by it.

A special rule in the game avoids losing experience when an enemy thats a lot bigger than you defeats you in combat. If such a huge enemy beats the crap out of you you will just get a free teleport to your cell or the infirmay, losing nothing (for example, a level 100 psycho attacking you when you are just level 7).

If you are grouped with other players, the experience sharing rules change. See the Appendix: Grouping to learn how they work and the benefits of being grouped.





  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

< Return to How to Play chapters






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