You earn experience points when completing quests and defeating strong
NPC enemies in combat.
EXPERIENCE BAR : Fill
up your experience bar to level up. With the new level you'll
get a new stat point and several skill points to distribute
among your stats and skills.
The yellow number shows the experience points earned
so far for your current level. Each rectangle is a 25% of the points
needed to raise the level. Fill up your four rectangles to earn a
level. The thin line represents the 100% of the current rectangle
that's currently being filled up.
Whenever you complete a quest
(usually items required by some NPCs, or Non Player Characters), you will
earn experience points, depending on the difficulty level of the quest
compared with your character's level. That means, as your level goes up
farther than the level of the quest, the less experience you will get
when completing it. When your level is much higher than the quest
level, you will get almost no experience at all, as it becomes too
trivial for your level to complete it.
Every extra point used in the intelligence
stat, and any intelligence bonus in the equipment you are using, will
raise the amount of experience you earn with every quest.
To know if defeating an NPC
will give you any experience you can use the EXAMINE action on it to
evaluate its level compared to your own. Examining the enemies you will
learn how their level compares to yours and if you have any chance of
defeating them in combat.
The
more dangerous is the enemy the more experience will you earn by defeating him in combat.
The difficulty of an enemy is largely based on its level, but other
parameters, like its offence, can change the amount of experience.
If you are 6 levels higher than the enemy, you will get no experience at all.
Experience
can be lost in combat too. If an enemy that could give you experience,
defeats you in combat, you will lose experience. That means that
experience is gained or lost whenever the combat implies a
risk.
From level 1 to level 4 you never
lose any experience.
If there are more players in your side of the combat, when the NPC
dies, the experience will be shared between the players that actually
did some damage to the NPC, and in proportion of the total damage
received by it.
A special rule in the game avoids losing experience when an enemy thats
a lot bigger than you defeats you in combat. If such a huge enemy beats
the crap out of you you will just get a free teleport to your cell or
the infirmay, losing nothing (for example, a level 100 psycho attacking
you when you are just level 7).
If you are grouped with other
players, the experience sharing rules change. See the Appendix: Grouping to learn how they
work and the benefits of being grouped.
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