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50 last prisoners
came from:

AU 2
US 25
DK 1
FR 1
CS 1
GR 2
GB 3
IT 2
UA 1
DE 1
BR 1
EE 2
CO 1
NZ 2
PH 1
PL 2
NL 1
RU 1

  MANUALAddendums > Offences


  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Offences


  MUGGER

  
A hybrid by nature. A sort of mix between Hitman and Gangster, the Mugger isn't as powerfull as other offences when it comes to dealing damage, but it can defend itself quite well. Compensated with more Agility, making it harder to stun, so it can continue attacking or dropping bombs. It excels with distance weapons, it can stun or disarm as needed, interchanging strength and dexterity points, and is very useful for stealing. To sum up, a very versatile and flexible offence, it is very complete at high levels, but a bit difficult to level up.




SKILL
Max
points

Training


STATS
Initial
points
EXCELLENT
Distance weapons
200 DEXTERITY

HEALTH 16

Blunt weapons
190 STRENGTH

STRENGTH
11

Stealing 200

DEXTERITY
9

Sudden hit 200 Level 35
CONSTITUTION
13

Lockpicking 180

AGILITY
13





CARISMA
10
GOOD
Dodge
Bleeding wound
Chemical tolerance
150
150
140
Level 7
Level 10

INTELLIGENCE
10
NORMAL Disarm
110
Level 30



AVERAGE


Stun
Evade fight
Bladed weapons
Martial arts
Double attack
100
100
90
100
100
Level 13



Level 30

Special skills
Stealth
Explosives
Sweep
Vampire hit

Lvl 18
Lvl 1
Lvl 120
Lvl 120
VERY BAD
Deep wound

50


Level 12

Trade skills
Sewing
Mechanics
Cooking
Jewelry










Special combat skills:

STEALTH
Level 18, to be trained

This skill will hide us from other players once we manage to use this skill, but you shouldn't move at all or you will be visible again. This skill also avoids to be in sight of any aggressive NPC.

To use the skill, just type the /hide command. Whenever the command succeeds the character will fade to become completely invisible. Once you move into the room everybody will see you again, and will receive a message in the console about this. If the command is not succesful you won't be able to try again until at least 10 seconds later.


EXPLOSIVES
Level 1, innate

A bomb is launched against a primary target, always explodes and never blunders, and all the target's side will be damaged, al beit not as much as the primary target. Bombs make NPCs really mad, so care must be taken when using them against several NPCs. Several enemies can die at once, and the experience sharing and all calculations are done as if they died one by one. When enemies are much higher in level the bomb will have little or no effect at all against them.


SWEEP
Level 120, to be trained

The fighter has a chance to wield its blunt or bladed weapon beforehand enough to sweep several enemies with it. When attacking, and if the sweep is possible and successful, the main target will be hit and, at least, one more enemy in the target's side, albeit the secondary targets won't get as much damage as de main target. A perfect sweep will hit the main target and up to 5 enemies, but the sweep can be successful only with standard hits.


VAMIPRE HIT
Level 120, to be trained

When one of your attacks is exciting enough for your disturbed mind, the adrenalin released recovers your body with the pleasure you feel, so the more damage you inflict to your enemy the much better you will feel. Only standard hits and critical hits can become vampire hits.





  Offences






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