A real butcher, it is the
fighting offence par excellence, it has plenty of hitpoints and deals a
lot of damage. Its Berserk skill is one of the best skills in the game,
as it gives more attacks and action points during combat than any
other existing offence. Together with being really skillful with
distance weapons, it turns out to be a terrible enemy in combat. Very
good with bladed weapons, it is the
easier offence to level up. It uses a lot of food and can't
cook, so it will always depend on someone else for food supplies, or on
a secondary cooking character.
|
SKILL
|
Max
points
|
Training
|
|
STAT
|
Initial
points
|
| SPECTACULAR |
Distance
weapons |
230 |
DEXTERITY
|
|
HEALTH |
20
|
|
Bleeding
wound |
230 |
|
|
STRENGTH
|
15
|
|
Taunt
|
230
|
|
|
DEXTERITY
|
15
|
MASTER
|
Double
attack |
210 |
Level
10
|
|
CONSTITUTION
|
15
|
EXCELLENT
|
Bladed
weapons |
200 |
DEXTERITY
|
|
AGILITY
|
7
|
|
Martial
arts |
180 |
STRENGTH
|
|
CHARISMA
|
7
|
|
Chemical
tolerance |
200 |
|
|
INTELLIGENCE
|
6
|
GOOD
|
Deep
wound |
150 |
Level
15
|
|
|
|
|
Counterattack |
150
|
Level 17
|
|
Special skills
Berserk
Uchimata
|
Lvl1
Lvl 120
|
AVERAGE
|
Blunt
weapons |
100 |
STRENGTH
|
|
Trade skills
Sewing
Mechanics
Jewelry
|
|
|
Mortal
fist
|
100
|
|
|
|
|
|
Stealing
|
100
|
|
|
|
|
|
Stun
|
80
|
Level 20
|
|
|
|
Special
combat skills:
UNDISARMABLE
Mercenaries cannot be disarmed during combat.
BERSERK
Level 1,
innate
Mercenaries go Berserk when they are low on health, having then 3 attacks every turn instead of 2,
being so until their health is restored. Whenever the health is more
than half the total hitpoints the mercenary will not be berserk.
UCHIMATA
Level
120, to be trained
This powerful Judo key will knock down the enemy to the ground. This
key requires the enemy to be under 1/3rd of its health, and so when the
key is successful it will land a Critical Hit onto the enemy due to the
terrible impact. The more skill points you use in this skill the higher
can be the minimum health of the enemy for this skill to be used. This
is an automatic skill and no specific action is required to be used.
(See all skills in Addendum: character skills).
|