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50 last prisoners
came from:

UA 3
PH 2
AU 2
US 22
DK 1
FR 1
CS 1
GR 2
GB 3
IT 2
DE 1
BR 1
EE 2
CO 1
NZ 2
PL 2
NL 1
RU 1

  MANUALAddendums > Offences


  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Offences


  HITMAN

 
This one is second best when it comes to the most deadly offences. It is not as powerful as the Mercenary nor it has as many hitpoints, but its balance of combat skills turns it into a fearsome fighter, added to an excellent sudden hit. Its trade skills are excellent and its intelligence makes easier to learn those skills. Its only drawbacks are having to deal with plenty of skills and its requirement of manufacturing ammunition to fight.




SKILL
Max
points

Training


STAT
Initial
points
MASTER Distance weapons 220 DEXTERITY

HEALTH 18

Bleeding wound 210 Level 10

STRENGTH
13

Deep wound
210
Level 15

DEXTERITY
14
EXCELLENT
Bladed weapons
180 DEXTERITY

CONSTITUTION
13

Chemical tolerance 180

AGILITY
9

Sudden hit
160




GOOD Martial arts
150 STRENGTH

CHARISMA
8

Double attack
150 Level 20

INTELLIGENCE
8

Counterattack 130 Level 13



NORMAL

AVERAGE
Stun

Mortal fist
Blunt weapons
Stealing
110

100
90
90
Level 5

Special skills
Sniper shot
Stealth
Burst
Whirlwind

Level 25
Level 14
Level 120
Level 120





Trade skills
Mechanics
Chemistry
Cooking
Jewelry



Special combat skills:

SNIPER SHOT
Level 25, to be trained

Only for distance weapons. Our hitman will be really deadly with distance weapons whenever it finds the opportunity to aim like a sniper to hit a vital organ and cause an awful wound to the enemy.


STEALTH
Level 14, to be trained

This skill will hide us from other players once we manage to use this skill, but you shouldn't move at all or you will be visible again. This skill also avoids to be in sight of any aggressive NPC.

To use the skill, just type the /hide command. Whenever the command succeeds the character will fade to become completely invisible. Once you move into the room everybody will see you again, and will receive a message in the console about this. If the command is not succesful you won't be able to try again until at least 10 seconds later.


BURST
Level 120, to be trained

When using distance weapons, sometimes it will be possible to aim several targets in a row and fire a burst of shoots to the enemy side. This will cause a bleeding wound in every enemy succesfully hit. There will be bursts only when there are at least 2 enemies, and up to a maximum of 5 enemies can be hit.


WHIRLWIND
Level 120, to be trained

Taking advantage of your superior dexterity, and if your health is more than half your total hitpoints, it is possible that you turn into a killing whirlwind by getting six (6) attacks instead of 2, with the same AP.



  Offences






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