When your character levels up, you'll earn one (1) stat point that
you'll have to distribute. Some weapons and armors have special bonuses
that will affect your stats too.
- STRENGHT.
Influences the effectiveness and expertise of our hand-to-hand combat
with blunt weapons and Martial Arts, and has an impact on related
skills. If your offence has his best weapon skills with this type of
weapons,
use points in STRENGTH, since using points in dexterity would be
useless.
- DEXTERITY.
Determines your character's skill at successfully attacking with
distance weapons and bladed weapons, and has an impact on related
skills. If your offence has his best weapon skills with this type of
weapons, use points in DEXTERITY, since using points in strength would
be useless.
- AGILITY. Your
character's ability to move during combat. It has a direct influence on
dodging blows and counterattacks (both are combat skills).
- CONSTITUTION.
Indicates the strength of your body, regulates the health points that
your character will earn at each level, and the ability to regenerate
health. It has also an impact, along with your Quemical Tolerance
skill, in your intoxication when eating, receiving heals, etc. Your
character can slowly regenerate health when is stopped. It will
regenerate when walking or running too, but much slower.
- INTELIGENCE. The
more intelligent your character, the more skills points it will receive
and can distribute when increasing levels and the faster you will learn
tradeskills (cook, sewing, mechanics, quemistry and jewelry). A single
point makes a difference here.
- CHARISMA. A
charismatic character gets better deals -prices-, when dealing with Non
Player Characters and also receives more experience points when
completing quests. A single point makes a difference here.
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