Chapters: How to
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Left
clicking

The inventory of items you are
carrying is in the character profile. If it is not unfolded, just click on the button at the top
left corner of the screen or press CONTROL + 1
on the keyboard.
  You
can use some kinds of items directly from the inventory by doble
clicking on them. For example, you can eat food to recover your
life bar. In this case, an amount selection window will pop up so you
can select how many items of that kind you want to use.
If an item is readable, you can read it this way, so it will open a
window in the middle of the screen to display the content. Othe items,
like the chemistry kit, will open a completely different screen to
combite and operate with it.
Right
clicking
 You
can destroy items in your inventory by right clicking on them. An
amount selection window will open so you can enter the number of items
you want to destroy.
Mouse
wheel

With the mouse wheel you can scroll up and down the list of inventory
items, as explained in the " Screen
and controls" section.
 If
the action you are doing requires of an amout of items to eat, drink or
destroy, an amount selection window
will open. You can enter the
amount in the keyboard, or use the ' +'
and ' -' buttons or the mouse wheel
to change the amount in steps of 1 unit.
NO MORE
AND NO GIVE ITEMS
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Some items show in the item
description the "NO MORE" and/or "NO GIVE" attribute.
NO
MORE item: it means that you can only have ONE item like this
one, in the onventory or in the locker. There can be more items like
this one in other player's hands, but if you try to get another one you
will not be able to take it. Even in a trade, manufacturing items or
questing you wont get it.
NO
GIVE item: it means that the item, once in your hands, can't be
dropped, traded or given to anyone. These items can only be left in the
locker, given for questing, used for tradeskilling or destroyed.
WALK,
RUN, RUN FAST AND DRAGGING
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Your character has a limit in the total weight of items that can be
carried. You can see such a limit, and the amount of weight you are
currently carrying, in the character
profile. The maximum load is calculated depending on your level,
so
it will grow everytime you level up.
You
can also increase your weight capacity by carrying some bags designed
for that. There are two types of bags: for your locker and your weight.
Just carry those for weight.
 To run in any action just double click. If you are below
the maximum weight the character will run to the target of the action.
To run much faster you will have to use a speed potion,
so a speed icon will pop
besides the character profile.

If you are BELOW the maximum weight you can run normally and,
with a speed potion, run faster.
If you are
ABOVE the maximum weight you can´t run, so the character
will only walk. By using a speed potion, the character will be able to
run, but at normal running speed only.
If
you are carrying DOUBLE of the maximum weight you can't walk
normally, so the character will be walking very slow. Using a speed
potion your character will walk normally, but nor run or run fast.
Whenever you carry
more than double the maximum weight, you won't be able to take any more
itemsfrom anyone or anywhere. The only expception is when the item is
given to you by a NPC o made by you with tradeskilling. You can
raise your weight limit by carrying bags, backpacks or suitcases, and
by leveling up too.
Below
50% of your HEALTH level your character will always walk very slow,
dragging its feet, regardless of your weight or the effects of a speed
potion.
There are more than 2.500 different items un the game world, classified
by the following types:
MONEY :
There is only a money itemin your inventory, that shows the amount of
money you are carrying. You can transfer money between your locker and
your inventory, or give money to other players in a trade or a draw.
If you carry money with you, you will lose a part of this
money when another player defeat you in combat. The money in the gave
doesn't weight, so you won't end up dragging your feet even if you
become insanely rich.
- WEAPONS
Bladed :
Weapons that pierce, slash, cut and the like.
Blunt
: Blunt items that can be used to smash the
enemy.
Distance : Fire arms and other projectile
weapons. All of them require a specific ammunition, that's specified in
the weapon's profile, and that you must carry on the inventory to be
able to use the weapon.
 
Some weapons can produce RAGE
on enemy NPCs. Whenever a NPC is in rage with you, you will
become the primary target of the NPC's attacks. Moreover, some weapons
can be broken when used. In
the weapon's profile you can see the probabilities of breaking the
weapon in combat. It is possible that sometimes your attack become a BLUNDER. That means that your attack
is so lousy and clumsy that you end up hitting yourself with your
weapon. Other weapons can give you sometimes a DOUBLE TURN when attacking, so you
have the chance to make double the attacks in that turn. That's not the
same that a DOUBLE ATTACK,
that's an automatic skill that repeats the last attack you just did. (see Addendum:
Character skills).
PROTECTION : There are seven different
kinds of protection pieces, one for every parto of your body en the EQUIPMENT window of your character's
profile.
 
To equip a protection piece, just double click
on the piece in your inventory. If you already are wearing a protection
piece in that slot, it will be removed and left in your inventory in
order to equip the new piece you just double clicked. To remove a piece
go to you equipment and double click
on the piece.
Some
protection pieces can have special bonuses against some kinds of
weapons, absorb damage at the beginning of the combat (effectively
giving you more health), protect you against stunning or bombs.
SPECIAL : An special item can't be
used neither from the inventory nor in a fight. This kind of items use
to be quest items, components for tradeskilling, and items given or
required by some NPCs.
 In this kind of items there are the lock pincking items (see Addendum:
Character skills). For
example, the picklocks, some kinds of door keys, and electronic cards,
required to open some doors in the game.
FOOD : Food to carry in your
inventory and to eat, by doble clicking
on it in your inventory, to recover your health.
MEDICINE : Medicines
to heal yourself, if you have First Aid skill. Taken just like the food
after a combat, with the possibility to use them even during a combat.
SPRAY : Chemical sprays that can be
applied on yourself or on other fighters during combat, if you have the
First Aid skill. Usually sprays can restore health, powerup some
character stats or lowering them.
EXPLOSIVE : Bombs items can be used in
combat to damage all the enemies at once. They can be used only by some
characters (See the Addendum: Offences)
  A bomb is dropped over a primary target, alwas
explodes, never blunders and all the members of the target's side with
be damaged by the explosion, but less than the primary target. The
bombs make NPCs very very angry, so you better think about it before
dropping a bomb on top of a bunch of NPCs that will get mad at you. Any
enemy that's much higher than you in level will not be affected by the
explosion.
AMMUNITION : A specific ammunition is
required by every distance weapon.
You won't be able to use a distance weapon in combat unless you are
carrying the required ammunition.
READABLE : These are items like books
and documents, and can be read from the inventory by double
clicking on them.

Many books contain the secrets for tradeskilling, so there are books
specific for cooking, sewing, mechanics, chemistry and jewelry. There
are so many "recipes" that you will surely need a lot of paper and
pencil.
COMBINATOR These items can combite other items in
them. By double
clicking on such a combinator, a special screen will open to
handle and combine the items in your inventory.
BAG :
These items can give you more weight capacity to your character, or
more room capacity to your locker.
The maximum weight of your character is shown in your
character's profile. With some bags, backpacks and suitcases, that use
to be "NO MORE" items, that maximum weight will get higher.
- CLOTHES
Pants
: This item will change the pants of your character.
- Shirts : This one changes the aspect of the
shirt of your character.
 Whenever
a gang leader puts on clothes, those clothes will become the gang's
uniform by clicking on the SET UNIFORM button in the gang info screen.
The gang members that aren't wearing any clothes will display the
gang's uniform, instead of the default aspect of the character.

The locker in your cell is the
place where to store the items you don't want to carry around, because
they weight too much or just because they are of no use for you yet.
To open the locker just click on
it in your cell. Even if other players share the same cell with you,
your locker is completely unique to you, and no other character in the
whole game can access your items. Other players sharing the cell will
open their very own locker when clicking on the cell's locker. If you
enter any other player's cell, you won't be able to open the locker at
all.

Once in the locker screen,
storing/getting items from it is as easy as clicking on
the item you want to move to the other side, so clicking on an item in
you inventory will move it to the locker, and clicking on an item in
the locker will move it to you inventory.
Your locker has a limited capacity, specified below the items list. The
capacity is in SLOTS, or stacks, so 15 spoons will use the same space
than 1000 spoons, as they are all stacked in one slot. Not all items
are stackable, the locker screen will stack the items whenever possible
while moving them from the inventory. If you need more capacity for
your locker you will have to get some bags
that will display " Locker capacity"
in the item's profile. Whenever you want to use a bag in the locker,
press the BAGS button in the
locker screen. A list of all the bags you are using in the ocker will
be shown, keeping in mind that only a maximum of 8 bags can be placed
in the locker. To see the actual items in the locker press the ITEMS button.
 The
FILTER button in the
locker screen will let you set a filter for the locker items to be
displayed in the list, a very useful feature to find the item you are
looking for. To see all the items again use the "ALL TYPES" filter.
Chapters: How to
Play
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Stay
tuned for new sections added!
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