Chapters: How to
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The prison is divided in zones
and areas. A zone is what you actually see in your screen, that is, the
room you are in.
Areas surround one or more zones and you will learn how to recognize
them just by moving around the prison and seeing how an area is
represented by a map cell (see
Addendum: The Prison Map). The walk-in
cooler is a zone (a room),
but surrounded in an area that includes the kitchen, the pantry and the
walk-in cooler. Obviously, that area could be called the "kitchen area".
 Most
of the time, you will notice that you are crossing from an area to
another area because the door you are crossing is metallic (to pass a
door just click
on it). When putting the mouse over a door you will see the name of the
zone at the other side of the door. Whenever the door leads to another
area, under the name of the zone you will see the cardinal point you
are heading to (i.e. SOUTH), a
good clue to move around the map.
Anyway, sometimes is much better to use the /follow command to stick on someone
that knows the map better than you. To follow someone use the follow
action button (see "action
buttons" section).
There are different kinds of zones. Beside the clock in the chat
console you will see the kind of zone you are in:
SAFE
ZONE: Players can't attack between them, with or without the
Shelter of the Guards. I.e. are safe zones the cellblocks and the lobbies. NPCs can't be attacked
here either, and only will attack you if you try and fail stealing them.
DANGEROUS
ZONE: Here NPCs can attack you, and can be attacked. If you
refused the Shelter of the Guards, any other player that also did it,
can attack you and be attacked by you. Most of the zones are of this
kind.
ZONE
WITHOUT TRANSPORT: This is a dangerous
zone where it is impossible to use the safe-conducts (so nobody
can transport another player to this zone). See Skills: Safe-Conduct.
ZONE
WITHOUT GUARDS: This is an ugly kind of zone to be in. This is
a full PvP zone, where any
player can attack any other player, even having the Shelter of the
Guards.
YOUR CELL
AND THE CELLBLOCKS
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When you create your character you choose the prison and cellblock, but
not the actual cell, that's assigned automatically.
In every prison there are 4
different cellblock areas, with 4 cellblocks each, one for every
cardinal point (i.e. north cellblock, south cellblock, etc), and a
central lobby that communicates the 4 cellblocks. Every cellblock has 4
floors of cells.
In your cell you will find your locker. That's where you can store
anything you don't want to carry around. In the locker all your items
are completely safe. Even when a cell is shared between players, when a
player opens the locker, he is opening his very own locker, so even
when the locker looks the same, there are actually a different locker
for every character assigned to the cell. It is impossible that anyone
can steal or touch anything in your locker. There is a detailed
explanation in the "The inventory
and the locker" section.
Your cell is identificed by:
CELLBLOCK
NUMBER - WING
- FLOOR
- CELL LETTER
I.e.: Cellblock 2 N, Cell
3 F,
that's North wing in cellblock area #2, Cell F in the 3rd floor
 You
can go back to your cell by yourself,
or when you are defeated in combat. You can pay a nurse for the
"stretcher service" instead of being dragged by the guards to your cell
when you fall in combat. This way you can appear near the nurse when
you are defeated in a fight.
Your cell, the cellblocks and the lobbies are safe zones. It means that players
can't start any fight in there, apart from duels (see Addendum: Commands). Only NPCs can
start fights in safe zones. Once a combat is already in progress you
can join it as in any other kind of zone.
HANDLING
AND PICKING UP STUFF
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In the many zones of the prison
there are devices and machines that you can use to combine items in
them. For example, the oven in the kitchen is used to make stews, and
the cupboard for storing stuff.

Just click
on those elements whenever the mouse pointer turns into a wrench.
 Then you will see the manipulation
screen, looking very much like the exchange screen, where you can put
the items you want to use from your inventory and then press COMBINE to get the result.
PICKING UP
STUFF
 You
can pick up stuff from several places in the environment, like
trashcans, bookshelves and the like.
Just click
on those elements when the mouse pointer turns into a hand.

A "searching bar" will appear, to show the time required to get
something from there. At the end of the time there are chances that you
managed to pick up something. Some elements can deliver more than one
item.

You will see that your
character has its name hovering over his head in yellow
(thats the nick you chose when created the character). Around the feet
of the char there is a yellow
circle spinning and a red arrow
always heading north.
 You
will recognize other people by its nick, that's printed usually in white, except for people in your
gang (in blue),
or the ones that you added to yout contacts list as enemies (in red) or
as friends (in green).
The usage of the contacts list is detailed in the "Chat and Contacts
List"
section.
Brand new characters always have the Shelter
of the Guards, that's the rule of the game that avoids direct
confrontation between players, so no other player will be able to
attack you as long as you have the Shelter
of the Guards.
To know if someone already refused
the Shelter of the Guards you just have to look at the name.
Around the name there will be a couple of red asterisks (i.e. *Jimmy*). To see a detailed explanation of
the Shelter of the Guards and
anything related see the Appendix:
Shelter of the Guards section.
Non Player
Characters (NPCs) are non-human characters controlled by the
Prison servers.
THE
NON-PLAYER CHARACTERS (NPCs)
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The Non-Player Characters (name printed
in grey)
live inside the prison. Some of them will talk to us and others wont.
The NPCs 'that can get things' are always at the same place (some of
them will sell you stuff, others will have something to tell you), and
other NPCs just lurk around the prison. You will be able to attack some
of them, and others will attack you right away!
  To know if
you can talk with a NPC, put the mouse pointer on top of it without any
action selected. If the mouse pointer turns into a speech bubble you
can click
on it to start a conversation.
Some NPCs are not always in the same zone. NPCs do move around the
whole prison just like any player. You will soon learn how to avoid
certain dangerous NPCs that lurk around some areas of the prison.
If you want to know something else about fighting with NPCs or with
other players, take a look at the "the combat screen" section or at the
Addendum: Experiencel and Level.
The
aggressive NPCs won't attack again until 10 seconds
later once we manage to escape from the combat.
Chapters: How to
Play
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Stay
tuned for new sections added!
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